Projects

Porter

Porter is a 2D puzzle-platformer that follows Yug on his way to work through perilous caves. The game’s levels consistently introduce new mechanics that keep the gameplay fresh. I worked on this game solo, doing everything from programming to social media managment. Porter garnered over 20,000 plays across multiple websites

  • Team Size: 1

  • Engine: Pico 8

  • Production Time: 2 Months

  • Roles: Engineer, Gameplay Design, Level Design, Pixel Artist, Community Manager

  • Link to playable game: Porter

Just the Boss Fights

Just the Boss Fights is a 2D retro platformer boss rush that has the player “glitching” through an RPG game, leaving them with only the boss fight portions of the game. I owned a large portion of the Antagonized Dragon level, a platforming boss that features movement mechanics and challenging environmental hazards.

  • Team Size: 30

  • Engine: Unity

  • Production Time: 9 Months

  • Roles: Level Designer, Technical Game Designer

  • Link to playable game: Just the Boss Fights

Echo Operative

Echo Operative is a retro stealth/FPS game that has the player infiltrating a modernized medieval castle. The player must stealth and fight their way through various missions in order to take down the evil organization before it is too late. I worked on level design from start to finish, including level prototyping, grey-boxing, and final decoration.

  • Team Size: 5

  • Engine: Unreal Engine 5

  • Production Time: 3 Months

  • Roles: Level Design, Environment Design

  • Link to playable game: Echo Operative

Game Feel Simulator

Game Feel Simulator is an educational game design tool made for University of Utah professor, José Zagal. This tool was designed to be used in class lectures and as an assignment for beginner game designers at the university. This tool allows users to experiment with the many different parameters that help to define a 2D platformers game feel.

  • Team Size: 1

  • Engine: Godot 4

  • Production Time: 4 Months

  • Roles: Technical Game Designer, Engineer, UX Designer

  • Link to playable game: Game Feel Simulator

Hue Jump

Hue Jump is a hyper-casual 2D platformer mobile game that features arcade like progression through randomly generated levels. This game contains full onboarding, advertisement integration, and micro-transaction system.

  • Team Size: 3

  • Engine: Godot 4

  • Production Time: 3 Months

  • Roles: Technical Game Designer, Engineer, UX Designer

  • Link to playable game: (awaiting app approval)